Docs

Language reference

Statements, attributes, and ports generated from the compiler registry.

This page reads the compiler authoring contract directly. It does not maintain a second keyword list, so a changed or newly registered DSL statement appears here with the next build.

Common structure

A source document describes one named scene followed by entities, relations, presentation requests, and motion requests:

scene example

support O orientation=horizontal
load A 1kg

A <-> O

show A.forces

Identifiers are case-sensitive. Strings use double quotes. Write a physical quantity as a number followed by a unit, such as 2kg, 30deg, or 9.8m/s^2.

Shared numeric parameters

let name = 6V defines a scene-local numeric parameter. Write $name as a property value or shorthand quantity; let other = $name defines an alias. References may precede definitions, but unknown names, duplicate definitions, cycles and dimension mismatches are errors. Only numeric values and aliases are supported, not expressions or string substitution. See DSL basics for a complete example.

Rope paths

Most pulley routes are inferred from entities and their attachments. Declare a named rope when you need to select its observations, make the topology explicit, or give separate segments different colors:

rope R #gray
R: ceiling -[#red]-> M -> F -[#blue]-> R.free

R.free is the built-in free end of rope R, not another entity to declare.

Entities

point A geometric point without support behavior.
Syntax
point <id> [properties] [#color]
Properties
x: quantity(length)y: quantity(length)label: text
support A fixed structural body such as a beam, wall, or ceiling.
Syntax
support <id> [properties] [#color]
Properties
x: quantity(length)y: quantity(length)shape: enum(beam | wall | ceiling)orientation: enum(horizontal | vertical | angled)angle: quantity(angle)length: quantity(length)label: text
anchor An explicit fixed or movable connection location.
Syntax
anchor <id> [properties] [#color]
Properties
x: quantity(length)y: quantity(length)role: enum(fixed | movable)label: text
body A general rigid or point-like physical body.
Syntax
body <id> [value] [properties] [#color]
Properties
mass: quantity(mass)inertia_factor: unitless numbershape: enum(block | sphere | hollow_sphere | cylinder | hoop | point | disk)radius: quantity(length)width: quantity(length)material: textarea: quantity(area)volume: quantity(volume)x: quantity(length)y: quantity(length)velocity: quantity(velocity)acceleration: quantity(acceleration)direction: identifierlabel: text
load A body whose mass is the main quantity of interest.
Syntax
load <id> [value] [properties] [#color]
Properties
mass: quantity(mass)shape: enum(block | sphere | point)x: quantity(length)y: quantity(length)label: text
surface A boundary on which bodies can rest, slide, or roll.
Syntax
surface <id> [value] [properties] [#color]
Properties
x: quantity(length)y: quantity(length)orientation: enum(horizontal | vertical | incline)angle: quantity(angle)length: quantity(length)friction: enum(smooth | static | kinetic | rough)mu: unitless numbermu_static: unitless numbermu_kinetic: unitless numbermaterial: text
detector A measurement or observation component.
Syntax
detector <id> [properties] [#color]
Properties
type: identifierobservable: identifierreading: textx: quantity(length)y: quantity(length)label: text
rail A pair of smooth conducting rails bridged by a sliding conducting rod; a and b are the fixed-end terminals.
Syntax
rail <id> [properties] [#color]
Properties
length: quantity(length) · requiredseparation: quantity(length) · required
drum A massless winding drum with an ideal anti-rollback ratchet.
Syntax
drum <id> [value] [properties] [#color]
Properties
radius: quantity(length) · requiredbrake: enum(ratchet) · requiredx: quantity(length)y: quantity(length)
pulley A grooved wheel connected to a support or moving body.
Syntax
pulley <id> [value] [properties] [#color]
Properties
radius: quantity(length)mass: quantity(mass)x: quantity(length)y: quantity(length)
rope An ideal or elastic rope whose route may be inferred or explicitly drawn.
Syntax
rope <id> [value] [properties] [#color]
Properties
length: quantity(length)mass: quantity(mass)elasticity: enum(ideal | elastic)
pendulum A pendulum represented by a pivot, rod or string, and bob.
Syntax
pendulum <id> [value] [properties] [#color]
Properties
mass: quantity(mass)length: quantity(length) · requiredangle: quantity(angle)gravity: quantity(acceleration)subject: identifierx: quantity(length)y: quantity(length)
spring An elastic connector.
Syntax
spring <id> [value] [properties] [#color]
Properties
stiffness: quantity(stiffness) · requiredrest_length: quantity(length)extension: quantity(length)displacement: quantity(length)modulation_depth: unitless numbermodulation_frequency: quantity(frequency)modulation_phase: quantity(angle)x: quantity(length)y: quantity(length)
damper A dissipative mechanical connector.
Syntax
damper <id> [value] [properties] [#color]
Properties
coefficient: quantity(damping) · requiredx: quantity(length)y: quantity(length)
rod A rigid rod with attachment points.
Syntax
rod <id> [value] [properties] [#color]
Properties
length: quantity(length) · requiredmass: quantity(mass)velocity: quantity(velocity)angle: quantity(angle)x: quantity(length)y: quantity(length)
fiber A suspension or torsion fiber.
Syntax
fiber <id> [value] [properties] [#color]
Properties
stiffness: quantity(stiffness) | symbollength: quantity(length)x: quantity(length)y: quantity(length)
force A force vector that can act on a physical body.
Syntax
force <id> [value] [properties] [#color]
Properties
magnitude: quantity(force) | symboldirection: identifierangle: quantity(angle)frequency: quantity(frequency)
torque A torque vector that can act on a rigid body.
Syntax
torque <id> [value] [properties] [#color]
Properties
magnitude: quantity(torque) · requireddirection: enum(clockwise | counterclockwise)
motor An ideal permanent-magnet DC motor with winding resistance and back EMF.
Syntax
motor <id> [value] [properties] [#color]
Properties
resistance: quantity(resistance) · requiredrated_voltage: quantity(voltage) · requiredno_load_speed: quantity(angular_velocity) · requiredx: quantity(length)y: quantity(length)
circuit An electrical network container.
Syntax
circuit <id> [properties] [#color]
Properties
x: quantity(length)y: quantity(length)
resistor A two-terminal resistive component.
Syntax
resistor <id> [value] [properties] [#color]
Properties
resistance: quantity(resistance) · requiredx: quantity(length)y: quantity(length)
rheostat A two-terminal variable resistor controlled by a normalized position.
Syntax
rheostat <id> [value] [properties] [#color]
Properties
max_resistance: quantity(resistance) · requiredposition: quantity(ratio) · requiredx: quantity(length)y: quantity(length)
capacitor A two-terminal capacitive component.
Syntax
capacitor <id> [value] [properties] [#color]
Properties
capacitance: quantity(capacitance) · requiredcharge: quantity(charge)voltage: quantity(voltage)x: quantity(length)y: quantity(length)
inductor A two-terminal inductive component.
Syntax
inductor <id> [value] [properties] [#color]
Properties
inductance: quantity(inductance) · requiredcurrent: quantity(current)x: quantity(length)y: quantity(length)
source A two-terminal electrical source.
Syntax
source <id> [value] [properties] [#color]
Properties
type: enum(voltage | current | ac | signal)voltage: quantity(voltage)rms_voltage: quantity(voltage)current: quantity(current)frequency: quantity(frequency)phase: quantity(angle)x: quantity(length)y: quantity(length)
switch A two-terminal circuit switch.
Syntax
switch <id> [value] [properties] [#color]
Properties
state: enum(open | closed) · requiredx: quantity(length)y: quantity(length)
lamp A two-terminal lamp with rated voltage and power.
Syntax
lamp <id> [value] [properties] [#color]
Properties
rated_voltage: quantity(voltage) · requiredrated_power: quantity(power) · requiredx: quantity(length)y: quantity(length)
charge A point charge used as an electrostatic source or probe.
Syntax
charge <id> [value] [properties] [#color]
Properties
value: quantity(charge) · requiredrole: enum(source | test)x: quantity(length)y: quantity(length)
field A scalar or vector physical field.
Syntax
field <id> [value] [properties] [#color]
Properties
type: enum(electric | magnetic | gravitational | electromagnetic)strength: quantity(field_strength)electric_strength: quantity(electric_field)magnetic_strength: quantity(magnetic_field)x_min: quantity(length)x_max: quantity(length)direction: identifierfrequency: quantity(frequency)phase: quantity(angle)sources: identifier
coil A conducting coil used in induction or circuit models.
Syntax
coil <id> [value] [properties] [#color]
Properties
turns: unitless numberradius: quantity(length)resistance: quantity(resistance)inductance: quantity(inductance)x: quantity(length)y: quantity(length)
magnet A permanent or prescribed magnetic dipole.
Syntax
magnet <id> [value] [properties] [#color]
Properties
dipole_moment: quantity(magnetic_dipole_moment)strength: quantity(magnetic_field)direction: identifierx: quantity(length)y: quantity(length)
medium A material region through which a wave or ray travels.
Syntax
medium <id> [value] [properties] [#color]
Properties
refractive_index: unitless numberdensity: quantity(density)material: textx: quantity(length)y: quantity(length)
light A light source, beam, or ray.
Syntax
light <id> [value] [properties] [#color]
Properties
role: enum(source | ray | beam | photon)wavelength: quantity(wavelength)frequency: quantity(frequency)color: identifierdirection: identifierx: quantity(length)y: quantity(length)
object An optical object whose image is formed by an optical system.
Syntax
object <id> [value] [properties] [#color]
Properties
height: quantity(length)subject: identifierx: quantity(length)y: quantity(length)
mirror A reflective optical element.
Syntax
mirror <id> [value] [properties] [#color]
Properties
shape: enum(plane | concave | convex)focal_length: quantity(length)angle: quantity(angle)x: quantity(length)y: quantity(length)
lens A refractive optical element.
Syntax
lens <id> [value] [properties] [#color]
Properties
type: enum(converging | diverging)focal_length: quantity(length) · requiredx: quantity(length)y: quantity(length)
prism A dispersive optical prism.
Syntax
prism <id> [value] [properties] [#color]
Properties
apex_angle: quantity(angle)refractive_index: unitless numberx: quantity(length)y: quantity(length)
screen A surface on which rays, waves, or particles are observed.
Syntax
screen <id> [properties] [#color]
Properties
width: quantity(length)height: quantity(length)x: quantity(length)y: quantity(length)
beam_splitter An optical component that splits one beam into transmitted and reflected paths.
Syntax
beam_splitter <id> [value] [properties] [#color]
Properties
ratio: unitless numberangle: quantity(angle)x: quantity(length)y: quantity(length)
wave A propagating or standing wave.
Syntax
wave <id> [value] [properties] [#color]
Properties
type: enum(mechanical | sound | electromagnetic | matter)amplitude: unitless numberfrequency: quantity(frequency)wavelength: quantity(wavelength) | symbolvelocity: quantity(velocity)phase: quantity(angle)field: identifierx: quantity(length)y: quantity(length)
reservoir A thermal reservoir or material energy store.
Syntax
reservoir <id> [value] [properties] [#color]
Properties
temperature: quantity(temperature)energy: quantity(energy)medium: textx: quantity(length)y: quantity(length)
engine A thermodynamic engine or cyclic process component.
Syntax
engine <id> [value] [properties] [#color]
Properties
efficiency: unitless numberpower: quantity(power)x: quantity(length)y: quantity(length)
ensemble A statistical ensemble of microscopic constituents.
Syntax
ensemble <id> [value] [properties] [#color]
Properties
particles: unitless numbermicrostates: unitless numberentropy: quantity(entropy)x: quantity(length)y: quantity(length)
fluid A homogeneous fluid used by hydrostatic and flow models.
Syntax
fluid <id> [value] [properties] [#color]
Properties
density: quantity(density) · requiredpressure: quantity(pressure)gravity: quantity(acceleration)type: enum(ideal | viscous | incompressible)x: quantity(length)y: quantity(length)
particle A material particle or radiation quantum.
Syntax
particle <id> [value] [properties] [#color]
Properties
type: identifiermass: quantity(mass) | symbolcharge: quantity(charge) | symbolenergy: quantity(energy) | symbolmomentum: quantity(momentum) | symbolvelocity: quantity(velocity) | symbolwavelength: quantity(wavelength) | symbolfrequency: quantity(frequency) | symbolspin: identifierdirection: identifierx: quantity(length)y: quantity(length)level: identifierstate: identifier
atom An atom with an optional structural model.
Syntax
atom <id> [properties] [#color]
Properties
element: textmodel: identifierx: quantity(length)y: quantity(length)
nucleus An atomic nucleus or nuclear reaction fragment.
Syntax
nucleus <id> [value] [properties] [#color]
Properties
isotope: textprotons: unitless numberneutrons: unitless numbermass: quantity(mass) | symbolx: quantity(length)y: quantity(length)
energy_level A discrete energy level or quantum state.
Syntax
energy_level <id> [value] [properties] [#color]
Properties
energy: quantity(energy) | symbol · requiredn: unitless numberlabel: textx: quantity(length)y: quantity(length)
wavefunction A quantum state represented by a wavefunction.
Syntax
wavefunction <id> [value] [properties] [#color]
Properties
state: identifierenergy: quantity(energy) | symbolposition_spread: quantity(length) | symbolmomentum_spread: quantity(momentum) | symbolx: quantity(length)y: quantity(length)
aperture A slit, crystal, or opening used for diffraction.
Syntax
aperture <id> [value] [properties] [#color]
Properties
type: enum(single_slit | double_slit | grating | crystal)width: quantity(length) | symbolspacing: quantity(length) | symbolx: quantity(length)y: quantity(length)
sample A physical sample with measurable composition or activity.
Syntax
sample <id> [value] [properties] [#color]
Properties
material: textactivity: quantity(activity) | symbolmass: quantity(mass) | symbolx: quantity(length)y: quantity(length)
reactor A controlled nuclear chain-reaction assembly.
Syntax
reactor <id> [value] [properties] [#color]
Properties
multiplication: unitless numbermoderator: textpower: quantity(power) | symbolx: quantity(length)y: quantity(length)
reference_frame An inertial reference frame.
Syntax
reference_frame <id> [value] [properties] [#color]
Properties
velocity: quantity(velocity) | symboldirection: identifierx: quantity(length)y: quantity(length)
event A spacetime event.
Syntax
event <id> [value] [properties] [#color]
Properties
x: quantity(length) | symboltime: quantity(time) | symbol · requiredlabel: text

Connections

series Connects physical components in sequence.
Syntax
<entity> <-> <entity>
Properties
none
parallel Connects two-terminal electrical branches in parallel.
Syntax
<entity> <=> <entity>
Properties
none

Physical relations

trajectory A sliding point body follows ordered surfaces into an anchored spring. Currently supports one smooth incline and one rough horizontal run.
Syntax
trajectory <name> body=<entity> stages=(<entity>, ...) [properties]
Properties
body: identifier · requiredstages: identifier · requiredtransition: enum(lossless) · required
shaft A motor shaft directly drives a winding drum without gearing or slip.
Syntax
shaft <name> source=<entity> target=<entity> [properties]
Properties
source: identifier · requiredtarget: identifier · required
winding A drum winds an ideal vertical rope attached to one hanging load.
Syntax
winding <name> drum=<entity> load=<entity> [properties]
Properties
drum: identifier · requiredload: identifier · required
contact The subject is in contact with and supported by one target.
Syntax
contact <name> body=<entity> support=<entity> [properties]<body> on <support> [properties]
Properties
body: identifier · requiredsupport: identifier · requiredcontact: enum(fixed | sliding | rolling)
attachment The subject is physically attached to one target.
Syntax
attachment <name> subject=<entity> target=<entity> [properties]
Properties
subject: identifier · requiredtarget: identifier · requiredat: identifier
pivot A rigid body rotates about one support or anchor.
Syntax
pivot <name> body=<entity> support=<entity> [properties]
Properties
body: identifier · requiredsupport: identifier · requiredposition: quantity(length)
rolling The subject rolls on one surface.
Syntax
rolling <name> body=<entity> surface=<entity> [properties]
Properties
body: identifier · requiredsurface: identifier · requiredmode: enum(without_slipping | with_slipping)
orbit The subject follows an orbit around a point or body.
Syntax
orbit <name> body=<entity> center=<entity> [properties]
Properties
body: identifier · requiredcenter: identifier · requiredradius: quantity(length)semi_major_axis: quantity(length)eccentricity: unitless numberobservation_radius: quantity(length)direction: enum(clockwise | counterclockwise)start: enum(apoapsis | periapsis)speed: quantity(velocity)period: quantity(time)phase: quantity(angle)
launch The subject is launched from a surface.
Syntax
launch <name> body=<entity> origin=<entity> [properties]
Properties
body: identifier · requiredorigin: identifier · requiredspeed: quantity(velocity) · requiredangle: quantity(angle) · requiredheight: quantity(length)gravity: quantity(acceleration)
collision The subject collides with another physical body.
Syntax
collision <name> projectile=<entity> target=<entity> [properties]
Properties
projectile: identifier · requiredtarget: identifier · requiredrestitution: unitless numberaxis: identifier
application A force or torque acts on one physical body.
Syntax
application <name> force=<entity> body=<entity> [properties]<force> on <body> [properties]
Properties
force: identifier · requiredbody: identifier · requiredposition: quantity(length)at: identifier
attraction The subject experiences an attractive interaction with a target.
Syntax
attraction <name> subject=<entity> target=<entity> [properties]
Properties
subject: identifier · requiredtarget: identifier · requiredlaw: identifiermagnitude: quantity(force)
field_source A field receives a contribution from one or more sources.
Syntax
field_source <name> field=<entity> sources=(<entity>, ...) [properties]
Properties
field: identifier · requiredsources: identifier · required
exposure The subject moves through one or more fields or material regions.
Syntax
exposure <name> body=<entity> regions=(<entity>, ...) [properties]<body> in <regions>, ... [properties]
Properties
body: identifier · requiredregions: identifier · requiredvelocity: quantity(velocity)direction: identifierlength: quantity(length)
induction The subject produces electromagnetic induction in a coil or circuit.
Syntax
induction <name> source=<entity> target=<entity> [properties]
Properties
source: identifier · requiredtarget: identifier · requiredmotion: identifierdistance: quantity(length)axis: identifier
measurement The subject is measured by a detector.
Syntax
measurement <name> subject=<entity> detector=<entity> [properties]
Properties
subject: identifier · requireddetector: identifier · requiredobservable: identifierreading: identifier
propagation The subject propagates from its source toward a target.
Syntax
propagation <name> source=<entity> target=<entity> [properties]<source> -> <target> [properties]
Properties
source: identifier · requiredtarget: identifier · requireddistance: quantity(length)velocity: quantity(velocity)
refraction A ray passes from an incident medium into a transmitted medium.
Syntax
refraction <name> incident=<entity> from=<entity> to=<entity> [properties]<incident> -> <from> -> <to> [properties]
Properties
incident: identifier · requiredfrom: identifier · requiredto: identifier · requiredincidence_angle: quantity(angle) · required
reflection A ray reflects from a mirror or boundary.
Syntax
reflection <name> incident=<entity> surface=<entity> [properties]<incident> -> <surface> [properties]
Properties
incident: identifier · requiredsurface: identifier · requiredincidence_angle: quantity(angle)
dispersion White light disperses through a prism onto an observation surface.
Syntax
dispersion <name> source=<entity> prism=<entity> detector=<entity> [properties]<source> -> <prism> -> <detector> [properties]
Properties
source: identifier · requiredprism: identifier · requireddetector: identifier · required
imaging An optical object forms an image through a lens or mirror.
Syntax
imaging <name> object=<entity> optic=<entity> [properties]<object> -> <optic> [properties]
Properties
object: identifier · requiredoptic: identifier · requiredobject_distance: quantity(length) · required
interference A wave interferes with another wave at a detector or screen.
Syntax
interference <name> first=<entity> second=<entity> detector=<entity> [properties]
Properties
first: identifier · requiredsecond: identifier · requireddetector: identifier · required
deflection A light ray is deflected around a massive body toward an observation point.
Syntax
deflection <name> incident=<entity> mass=<entity> observer=<entity> [properties]
Properties
incident: identifier · requiredmass: identifier · requiredobserver: identifier · requiredangle: quantity(angle) · required
transmission Radiation passes through an object toward a detector or screen.
Syntax
transmission <name> incident=<entity> material=<entity> detector=<entity> [properties]
Properties
incident: identifier · requiredmaterial: identifier · requireddetector: identifier · required
transfer Energy is transferred from the subject to a target.
Syntax
transfer <name> source=<entity> target=<entity> [properties]
Properties
source: identifier · requiredtarget: identifier · requiredamount: quantity(energy)form: enum(heat | work | radiation | electrical | mechanical_to_thermal | electrical_to_thermal)duration: quantity(time)label: text
cycle A thermodynamic engine exchanges energy between two reservoirs.
Syntax
cycle <name> engine=<entity> hot=<entity> cold=<entity> [properties]
Properties
engine: identifier · requiredhot: identifier · requiredcold: identifier · requiredheat_in: quantity(energy)heat_out: quantity(energy)work: quantity(energy)schedule: identifier
equilibrium A body is in hydrostatic equilibrium in a fluid.
Syntax
equilibrium <name> body=<entity> fluid=<entity> [properties]
Properties
body: identifier · requiredfluid: identifier · requiredsubmerged_fraction: unitless numberinitial_displacement: quantity(length)
occupation A particle occupies a discrete energy level.
Syntax
occupation <name> particle=<entity> level=<entity> [properties]
Properties
particle: identifier · requiredlevel: identifier · required
state A particle is represented by a quantum state.
Syntax
state <name> particle=<entity> wavefunction=<entity> [properties]
Properties
particle: identifier · requiredwavefunction: identifier · required
transition A particle transitions between two energy levels.
Syntax
transition <name> particle=<entity> from=<entity> to=<entity> [properties]
Properties
particle: identifier · requiredfrom: identifier · requiredto: identifier · requiredphoton: quantity(energy) | symboldirection: enum(absorption | emission)
diffraction A particle, light ray, or wave diffracts through an aperture toward a detector.
Syntax
diffraction <name> incident=<entity> aperture=<entity> detector=<entity> [properties]<incident> -> <aperture> -> <detector> [properties]
Properties
incident: identifier · requiredaperture: identifier · requireddetector: identifier · required
scattering A projectile scatters from a target toward a detector.
Syntax
scattering <name> incident=<entity> target=<entity> detector=<entity> [properties]
Properties
incident: identifier · requiredtarget: identifier · requireddetector: identifier · requiredangle: quantity(angle) | symbolenergy: quantity(energy) | symbol
photoelectric An incident quantum causes a particle to be emitted from material.
Syntax
photoelectric <name> incident=<entity> material=<entity> emitted=<entity> [properties]
Properties
incident: identifier · requiredmaterial: identifier · requiredemitted: identifier · requiredwork_function: quantity(energy) · requiredangle: quantity(angle)incident_distance: quantity(length)
signal A signal connects two events in a reference frame.
Syntax
signal <name> carrier=<entity> from=<entity> to=<entity> frame=<entity> [properties]
Properties
carrier: identifier · requiredfrom: identifier · requiredto: identifier · requiredframe: identifier · required
pair A particle is paired with its antiparticle.
Syntax
pair <name> particle=<entity> antiparticle=<entity> [properties]
Properties
particle: identifier · requiredantiparticle: identifier · required
decay A parent sample, nucleus, or particle decays into declared products.
Syntax
decay <name> parent=<entity> products=(<entity>, ...) [properties]
Properties
parent: identifier · requiredproducts: identifier · requiredhalf_life: quantity(time) | symbolenergy: quantity(energy) | symbol
reaction The subject reacts or collides with a target and declared products.
Syntax
reaction <name> projectile=<entity> target=<entity> products=(<entity>, ...) [properties]
Properties
projectile: identifier · requiredtarget: identifier · requiredproducts: identifier · requiredenergy: quantity(energy) | symbol
fission A nucleus undergoes fission after impact by a projectile.
Syntax
fission <name> nucleus=<entity> projectile=<entity> fragment_a=<entity> fragment_b=<entity> [properties]
Properties
nucleus: identifier · requiredprojectile: identifier · requiredfragment_a: identifier · requiredfragment_b: identifier · requiredenergy: quantity(energy) | symbolneutrons: unitless number
chain A reactor sustains a chain reaction from nuclear fuel.
Syntax
chain <name> reactor=<entity> fuel=<entity> [properties]
Properties
reactor: identifier · requiredfuel: identifier · requiredgenerations: unitless number

Actions

animate Run an experiment or parameter change. duration is experiment time; until <observable> == <quantity> stops at a supported first arrival instead. speed is viewing speed (1 = normal, 0.5 = half speed).
Syntax
animate [target] [properties]
Properties
duration: quantity(time)speed: unitless numberdistance: quantity(length)displacement: quantity(length)angle: quantity(angle)amplitude: quantity(length)incidence_angle: quantity(angle)object_distance: quantity(length)direction: identifier
set Set a global or named initial condition.
Syntax
set <target> [value] [properties]
Properties
value: any value
place Place an entity for a custom diagram layout without changing its physics.
Syntax
place <target> [properties]
Properties
x: unitless numbery: unitless numbervariant: enum(compact | standard | wide | print | poster)

Observations

show show entity: default details; show entity.all: all available details; show entity.feature: one detail. Separate objects with spaces or commas. Does not start animation or change physical constraints.
Syntax
show <entity> [entity...]show <entity>.all | show <entity>.<feature> [entity.feature...]
Properties
motion: textpath: textmotion_track: textodd_intervals: textdistance: textdisplacement: texttime: textvelocity: textacceleration: textapex: textrange: textgravity: textforces: textforce_diagram: texttension: texttorque: textinertia: textangular_acceleration: textmechanical_advantage: textequilibrium: textperiod: textenergy: textmomentum: textangular_momentum: textcurrent: textvoltage: textpower: textcharge: textelectric_field: textmagnetic_field: textflux: textinduction: textwave: textphase: textwavelength: textinterference: textrays: textnormal: textangles: textcritical_angle: textimage: textprincipal_rays: textimage_distance: textmagnification: textheat: textwork: textefficiency: textpressure: textbuoyancy: textwaterline: textstates: textlevels: textprobability: textuncertainty: textevents: textworldline: textactivity: textdecay: textreaction: text

Colors

#red Red emphasis.
Syntax
<entity or path segment> #red
Properties
none
#orange Orange emphasis.
Syntax
<entity or path segment> #orange
Properties
none
#gold Gold emphasis.
Syntax
<entity or path segment> #gold
Properties
none
#green Green emphasis.
Syntax
<entity or path segment> #green
Properties
none
#blue Blue emphasis.
Syntax
<entity or path segment> #blue
Properties
none
#purple Purple emphasis.
Syntax
<entity or path segment> #purple
Properties
none
#gray Neutral gray.
Syntax
<entity or path segment> #gray
Properties
none
#black Black emphasis.
Syntax
<entity or path segment> #black
Properties
none
#white White emphasis.
Syntax
<entity or path segment> #white
Properties
none