PhysLoom documentation
Start with your first diagram
Learn how to describe a physics scene, refine the model, and use the result in an article, lesson, or web page.
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DSL basics Understand scenes, entities, connections, constraints, and presentation. Entities, ports, and relations Turn objects, connection points, and physical constraints into a solvable model. Forces and motion Keep annotations and animation tied to one physical solution. Language reference Statements, attributes, and ports generated from the compiler registry. Diagnostics and troubleshooting Start with the first error and separate syntax, model, layout, and motion problems.